The most common of Necoranthos citizenry, the undead of Ammon’s army were given sentience by the Golden Angel long ago, and have developed to become a civilization across both Above and Below. They are the oldest among the citizenry, having existed since Ammon’s reign and before, some even still having memories of the living time on Eunoia, the World Before.
The Risen are often scholars, farmers, herders, explorers, and craftsmen— those who have taken the time to “blossom”, as it is colloquially called. Blossoming is sometimes literal, undead who reimagine themselves in their afterlife often taking to growing flora and mushrooms across their body, but to “blossom” primarily refers to a belief in growing after taking to the earth.
However, some of the Risen prefer to stay in their older ways. Referred to as the Old Army, these are dead generals, chiefs, and soldiers who still cling to the days of Ammon’s reign. They are often reclusive and are known to hoard Ammon tablets and tomes and protect them fiercely.
Constructions of Ammon from during the days he yet lived— these are experiments and soul extractions that led to a select number of what scholars call “protoliches”. These prototypical creations were made by Ammon before he finalized his own phylactery of the Golden Angel and became a lich himself. More often than not, a traitor of the living who sold their servitude to Ammon would be stripped of their soul and turned into a protolich, becoming a general of the Old Army and being allowed to retain some of their self and sensibilities. One of these Generals is the dracolich K'venser, who maintains his domain of the haloed skies to this day.
Before Ammon, death in Eunoia was final. Things would end when your lungs stopped taking in breaths. To that end, most soulstuff in this time was the lingering spirits of the dead God that makes up the world. Will-o-wisps, which still linger in plentiful quantities to this day, were said to be the primary source of light and energy for pre-Ammon Eunoians. They are plentiful in the Below, and now linger today in areas where Ammon pulled excess bone from the earth, such as Stelepolis and the World-Paved Path.
Will-o-wisps will often linger alongside spirits of greater bindings, certain wraiths able to gather whole swarms of them, celebrated in a sport called Soulwrangling. As well, will-o-wisps will develop akin to mold spores from areas of land stricken by the Soulstorm. They are often treated as pests, though certain sects of eccentrics breed them for show, some even keeping them as pets.
Thought death in Eunoia was once final, the veil between death and undeath was torn by His hands and the barrier between life and the end was no longer present. Furthermore, not every spirit in the lingering Void had a body to return to once the War was concluded. These souls, with nothing to attach them and nowhere to dissipate, formed into a storm— denizens of which are caught in a continuous roil, often fueling the lightning strikes and winds of the soulstorm that follows the earth. Though, there are recent reports that this storm has some other source, but such reports are not commonly accepted conjecture.
Removing one’s self from the Soulstorm is considered exceptional amongst scholars— few examples exist today. Nike, a dryad spirit, is one such example: often acting as an intermediary between incoming travelers and traversing citizens, many now consider her a patron of resilience and loss.
"The first thing Ammon did, he wrote himself. The second thing Ammon did, he wrote the world."
— Jitterarchus the Bold
Ammon did not only raise the dead—he shaped them. Sculptor of sinew and architect of horrors, his creations and structures still settle the world. The structures of Stelepolis and the World-Paved Path are said to be awakened in this way, though it is hard to determine how cognizant they are of their existence. There is an exceptional discussion to be had regarding the sentience of his moving structures, but regardless— they exist across the landscape and range from microscopic worker ant to massive land-walker.
Some of these are more than structures— the Colossi are the massive works of Ammon made to push and pull land to his whim. To put it to scale, recently, the two predominate Colossi of the corpse’s back— the stone construct known as Tumor and the clay construct known as Clay-Bone— settled a hard-coded dispute between creator and creation and finally settled into an entirely new mountain mass.
The final category of his works leans towards the artistic— known to be a poet, he was also a craftsman of form. These crafted Sphinxes are animated artworks made from artistic will, craft materials, and invention. They are primarily constructed out of materials such as paint, stained glass, or wet clay, and will form prides of other sphinxes with which to reproduce and create new works. They commonly inhabit tombs and treasure troves of Ammon, acting as guardsmen and trophies.
Created in a burst of dreams from the now-blossoming corpse’s cavernous skull, the Elementals of Necroanthos are entirely new creatures. The birth of the first few was witnessed by denizens of the Crystal Library, the four elemental domains being established as Life, Death, Time, and Space. These domains came forth from the specific conditions of Necroanthos— as a single-planar system, there are no elemental planes to attune to besides the ambient magics of the world. Thus, elementals have become abundant across the Above and the Below.
Elementals do not necessarily appear in humanoid or even coherent forms— many are abstract, sculptural, geometrically unstable, or temporally strange. They often coalesce in areas of the corpse where their affinity is in excess— such as life elementals amongst blooming forestry, or space elementals amongst the Void. They can be birthed through ambient lifeforce leaking out of the bones of the world, through strikes of the Soul Storm, by collective memory or trauma, or even sometimes by a fever dream caught in the world’s skin.